Difference between revisions of "Games"

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[[Fannish]] games have included [[Cosmic Monopoly]], [[Coventry]], [[The Game]], [[The Game of Fandom]], [[The Game That Folded Itself]], [[Ghoodminton]], [[Interplanetary]], [[Knurdling]], [[Moopsball]], [[Poke the Pro]], [[Revenge]], [[Swancon the CCG]] and [[TSOHG]].
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[[Ditto]] has featured an icebreaker fannish trivia game, and [[Rivercon]] had the “Oldyweds Game,” featuring well-known [[fan]] couples.
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One modern [[fannish]] game that comes very close to fulfilling [[Jack Speer]]'s request, below, is [[If I Ran the Z/o/o/ Con]], a [[bidding]] game developed by [[Leslie Turek]], [[Mark Olson]], [[Priscilla Olson]] and [[Alexis Layton]] for the 1986 [[Boston]] [[Smofcon]].
 
One modern [[fannish]] game that comes very close to fulfilling [[Jack Speer]]'s request, below, is [[If I Ran the Z/o/o/ Con]], a [[bidding]] game developed by [[Leslie Turek]], [[Mark Olson]], [[Priscilla Olson]] and [[Alexis Layton]] for the 1986 [[Boston]] [[Smofcon]].
Another candidate is the board game [[FANAC!]], designed by [[David Grigg]].  
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Another candidate is the board game [[FANAC! (game)]], designed by [[David Grigg]].  
  
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Various [[mundane]] and commercial games have been popular, too — notably and most venerably, poker, often with unique rules — but also, at times, mahjong, euchre, hearts, sheepshead, fairy chess, dictionary, [[hakosot]], [[Diplomacy]], Wizard and Magic: The Gathering. Occasionally, [[fans]] try to play [[Softball Game|softball]].
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This is besides [[D&D]] and the various [[RPG]]s, [[wargames]] and online and electronic [[gaming]] that constitute their own [[fandoms]].
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[[Fanationalism]] demonstrates itself in our urge to invent in this field and thus give a [[stfnal]] tinge even to our [[gafia]]-type activities. [[Barsoomian]] chess ("jetan") as described by John Car -- sorry, I mean [[E. R. Burroughs]] -- was obvious and is our oldest table game, many boards and pieces having been made. [[SF]] crossword puzzles, also, appeared long ago. In the 40s [[Fairy Chess]] was known in California; it involved, among other variations, pieces of a fantastic nature. One could travel in time; one could split, like an amoeba; one could make only a single move during the course of a game. Of games involving chance [[John Baltadonis]] invented [[Cosmic Monopoly]]; [[Ted Tubb]], [[Vin¢ Clarke]], [[Ken Bulmer]] and a couple other [[British fen]] invented something called [[The Game]], which was incredibly complicated but involved both chance and skill; [[Boskone III]] tested [[Art Widner]]'s game [[Interplanetary]]. (An effort to commercialize [[Interplanetary]] was unsuccessful.) All of these involve trading in an interplanetary market with hazards such as space pirates, meteors, and like that. There are commercial [[Buck Rogers]] and other games which are beneath our dignity to note. It should be observed that all these games are really just adaptations of games currently popular in the Macrocosm, given a [[stfnal]] flavor. [[Interplanetary]], as invented by [[Widner]] and brought up to date by [[Metchette]], [[Evans]], [[Pavlat]] and [[??? White|White]], is the most original of the bunch. [[Speer]] would like to see a board game invented which would center about [[fannish]] references; the brainstorming sessions at [[Westercon 12|the Seattle WesterCon]] came up with moves and hazards such as "Join [[N3F]], go back three spaces", and "Be [[chairman]] of [[world convention]]; remove one year from life and take ten years off life."  
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[[Fanationalism]] demonstrates itself in our urge to invent in this field and thus give a [[stfnal]] tinge even to our [[gafia]]-type activities. [[Barsoomian]] chess ("jetan") as described by [[John Carter|John Car]] -- sorry, I mean [[E. R. Burroughs]] -- was obvious and is our oldest table game, many boards and pieces having been made. [[SF]] crossword puzzles, also, appeared long ago. In the 40s Fairy Chess was known in [[California]]; it involved, among other variations, pieces of a fantastic nature. One could travel in time; one could split, like an amoeba; one could make only a single move during the course of a game. Of games involving chance [[John Baltadonis]] invented [[Cosmic Monopoly]]; [[Ted Tubb]], [[Vin¢ Clarke]], [[Ken Bulmer]] and a couple other [[British fen]] invented something called [[The Game]], which was incredibly complicated but involved both chance and skill; [[Boskone III]] tested [[Art Widner]]'s game [[Interplanetary]]. (An effort to commercialize [[Interplanetary]] was unsuccessful.) All of these involve trading in an interplanetary market with hazards such as space pirates, meteors, and like that. There are commercial [[Buck Rogers]] and other games which are beneath our dignity to note. It should be observed that all these games are really just adaptations of games currently popular in the [[Macrocosm]], given a [[stfnal]] flavor. [[Interplanetary]], as invented by [[Widner]] and brought up to date by [[C. Stewart Metchette|Metchette]], [[Bill Evans|Evans]], [[Bob Pavlat|Pavlat]] and [[Ted White|White]], is the most original of the bunch. [[Jack Speer|Speer]] would like to see a board game invented which would center about [[fannish]] references; the brainstorming sessions at [[Westercon 12|the Seattle WesterCon]] came up with moves and hazards such as "Join [[N3F]], go back three spaces", and "Be [[chairman]] of [[world convention]]; remove one year from life and take ten years off life."  
 
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An aspect of culture not entirely overlooked by the [[fanationalists]] is the matter of table games. The oldest one, of course, is Barsoomian chess, for which sets have been made in several localities, and long ago the first [[s-f]] crossword puzzle appeared. [[John Baltadonis]] invented Cosmic Monopoly, and [[Boskone III]] tested [[Art Widner]]'s game Interplanetary. An effort to commercialize Interplanetary was unsuccessful. There are commercial [[Buck Rogers]] and other games which are beneath our dignity to note. A sort of [[science-fiction]] bingo has been played at [[QSFL]] meetings, with auction-like items for prizes. It is easily observed that these are all mere adaptations of games current in the country, given a [[stfnal]] flavor. Interplanetary is the most original of the bunch.  
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An aspect of culture not entirely overlooked by the [[fanationalists]] is the matter of table games. The oldest one, of course, is [[Barsoomian]] chess, for which sets have been made in several localities, and long ago the first [[s-f]] crossword puzzle appeared. [[John Baltadonis]] invented [[Cosmic Monopoly]], and [[Boskone III]] tested [[Art Widner]]'s game [[Interplanetary]]. An effort to commercialize Interplanetary was unsuccessful. There are commercial [[Buck Rogers]] and other games which are beneath our dignity to note. A sort of [[science-fiction]] bingo has been played at [[QSFL]] meetings, with [[auction]]-like items for prizes. It is easily observed that these are all mere adaptations of games current in the country, given a [[stfnal]] flavor. Interplanetary is the most original of the bunch.  
 
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Latest revision as of 14:56, 1 April 2024

Fannish games have included Cosmic Monopoly, Coventry, The Game, The Game of Fandom, The Game That Folded Itself, Ghoodminton, Interplanetary, Knurdling, Moopsball, Poke the Pro, Revenge, Swancon the CCG and TSOHG.

Ditto has featured an icebreaker fannish trivia game, and Rivercon had the “Oldyweds Game,” featuring well-known fan couples.

One modern fannish game that comes very close to fulfilling Jack Speer's request, below, is If I Ran the Z/o/o/ Con, a bidding game developed by Leslie Turek, Mark Olson, Priscilla Olson and Alexis Layton for the 1986 Boston Smofcon. Another candidate is the board game FANAC!, designed by David Grigg.

Various mundane and commercial games have been popular, too — notably and most venerably, poker, often with unique rules — but also, at times, mahjong, euchre, hearts, sheepshead, fairy chess, dictionary, hakosot, Diplomacy, Wizard and Magic: The Gathering. Occasionally, fans try to play softball.

This is besides D&D and the various RPGs, wargames and online and electronic gaming that constitute their own fandoms.

From Fancyclopedia 2, ca. 1959
Fanationalism demonstrates itself in our urge to invent in this field and thus give a stfnal tinge even to our gafia-type activities. Barsoomian chess ("jetan") as described by John Car -- sorry, I mean E. R. Burroughs -- was obvious and is our oldest table game, many boards and pieces having been made. SF crossword puzzles, also, appeared long ago. In the 40s Fairy Chess was known in California; it involved, among other variations, pieces of a fantastic nature. One could travel in time; one could split, like an amoeba; one could make only a single move during the course of a game. Of games involving chance John Baltadonis invented Cosmic Monopoly; Ted Tubb, Vin¢ Clarke, Ken Bulmer and a couple other British fen invented something called The Game, which was incredibly complicated but involved both chance and skill; Boskone III tested Art Widner's game Interplanetary. (An effort to commercialize Interplanetary was unsuccessful.) All of these involve trading in an interplanetary market with hazards such as space pirates, meteors, and like that. There are commercial Buck Rogers and other games which are beneath our dignity to note. It should be observed that all these games are really just adaptations of games currently popular in the Macrocosm, given a stfnal flavor. Interplanetary, as invented by Widner and brought up to date by Metchette, Evans, Pavlat and White, is the most original of the bunch. Speer would like to see a board game invented which would center about fannish references; the brainstorming sessions at the Seattle WesterCon came up with moves and hazards such as "Join N3F, go back three spaces", and "Be chairman of world convention; remove one year from life and take ten years off life."
From Fancyclopedia 1, ca. 1944
An aspect of culture not entirely overlooked by the fanationalists is the matter of table games. The oldest one, of course, is Barsoomian chess, for which sets have been made in several localities, and long ago the first s-f crossword puzzle appeared. John Baltadonis invented Cosmic Monopoly, and Boskone III tested Art Widner's game Interplanetary. An effort to commercialize Interplanetary was unsuccessful. There are commercial Buck Rogers and other games which are beneath our dignity to note. A sort of science-fiction bingo has been played at QSFL meetings, with auction-like items for prizes. It is easily observed that these are all mere adaptations of games current in the country, given a stfnal flavor. Interplanetary is the most original of the bunch.



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